英雄聯盟:鐘培生(HKA)的老闆發出影片,回應 Chawy的簽證問題

  • 血統數據調整
  • 約德爾
  • 3 隻:30%閃避
  • 6 隻:60%閃避
  • 9 隻:90%閃避
  • 忍者
  • 4忍者AD和AP從70%增加到80%
  • 遊俠
  • 2遊俠的增加攻擊速度從30%降低到25%
  • 變型師
  • 6 隻最大HP從120%降至100%
  • 貴族
  • HP恢復從25增加到30
  • 冰川
  • 眩暈從2秒降低到1.5秒
  • 4冰川:暈眩機會從30%增加到33%
  • 6冰川:暈眩機會從45%增加到50%
  • 冰鳥
  • 總傷害從800/1100/1400降低到600/900/1200
  • 緩速從50/70/90增加到60/75/90
  • 布裡茨
  • 技能傷害從100/450/800增加到250/550/850
  • 卡薩丁
  • 法力減少從20/40/60增加到25/50/75
  • 卡特
  • 傷害從40/60/80增加到50/75/100
  • 鏡爪
  • 大招持續時間從4/5/6降低到3/4/5
  • 好運姐
  • 傷害從900/1300/1700增加到1400/2100/2800
  • 魔鬥凱薩
  • 傷害從250/550/850降低到250/500/750
  • 豬女
  • 冰凍秒數2.5 / 3.5 / 4.5s增加到2 / 3.5 / 5
  • 龍女
  • 燃燒傷害從250/375/500降低到200/300/400
  • 炮娘
  • 引爆傷害從60/90/120增加到70/110/150
  • 維迦
  • 傷害從300/550/800增加到350/650/950
  • VI
  • 傷害從250/450/650增加到300/500/700
  • What We’re Testing 
    We’ve spent a lot of time on solutions to address server load. During this two-day test, we’ll give the following a trial run: 
    Rolling Bracket Starts: Instead of a single start time per skill tier—where everyone would need to lock in at say, 5:00 PM—-your team will be able to lock in at any time during a multi-hour window. Once locked in, your team will get placed into a packet as soon as one is available, and the games will begin. This will help us to stagger game start times and also allows players who can’t make the lock-in time to still join the tournament. 
    For example, lock in for Tier IV teams will start at 6:00 PM, Tier III will start at 6:30 PM, Tier II will start at 7:00 PM, and Tier I will start at 7:30 PM Lock in for all tiers will end at 8:00 PM. 
    Two Single-Day Tournaments: Rather than one three-day tournament, we’re changing Clash weekends to be two separate one-day tournaments. This significantly reduces the complexity of the tournaments, making it easier to repair packets or matches that end up peaking for whatever reason. There will be 8-team packets on both days, and your team can enter on one or both days. 
    Bracket Recoverability: With the tournament structure simplified, we’re building in additional packet repair tech to help fix any issues that crop up over the course of a given tournament. If your opponent disconnects before the match, for example, we can try to repair your packet by substituting in another team for your first match. 
    Thanks for participating. GLHF!"

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