- 3 隻：30％閃避
- 6 隻：60％閃避
- 9 隻：90％閃避
- 6 隻最大HP從120％降至100％
- 冰凍秒數2.5 / 3.5 / 4.5s增加到2 / 3.5 / 5
What We’re Testing
We’ve spent a lot of time on solutions to address server load. During this two-day test, we’ll give the following a trial run:
Rolling Bracket Starts: Instead of a single start time per skill tier—where everyone would need to lock in at say, 5:00 PM—-your team will be able to lock in at any time during a multi-hour window. Once locked in, your team will get placed into a packet as soon as one is available, and the games will begin. This will help us to stagger game start times and also allows players who can’t make the lock-in time to still join the tournament.
For example, lock in for Tier IV teams will start at 6:00 PM, Tier III will start at 6:30 PM, Tier II will start at 7:00 PM, and Tier I will start at 7:30 PM Lock in for all tiers will end at 8:00 PM.
Two Single-Day Tournaments: Rather than one three-day tournament, we’re changing Clash weekends to be two separate one-day tournaments. This significantly reduces the complexity of the tournaments, making it easier to repair packets or matches that end up peaking for whatever reason. There will be 8-team packets on both days, and your team can enter on one or both days.
Bracket Recoverability: With the tournament structure simplified, we’re building in additional packet repair tech to help fix any issues that crop up over the course of a given tournament. If your opponent disconnects before the match, for example, we can try to repair your packet by substituting in another team for your first match.
Thanks for participating. GLHF!"